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Hyper-casual Dungeon Game

Improved Gameflow + More UI

In today’s development session I focused on making the game feel more like a natural flow instead of the teleport reset. I have changed the environment so when the player respawns it replicates the same look as they would of finished on. I have also worked on more simple UI implementation using buttons, currently just …

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Early UI development

I started introducing some early conceptual UI designs to help flesh out the overall game concept, players will be rewarded each time to find a treasure. Currently only one tile has implementation to it which is treasure in future there will be traps which will effect players lives potentially even currency depending on how it …

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